3D Artist with 10 years experience employed as a 3D Senior Artist, 2d Artist and 2D animator, texturing artist, pixel artist and marketing artist on Minecraft Console Edition and mobile dev experience on Naked Gun ICUP and Warheads:Battle.
Senior Artist with a focus on 3D modelling of PBR enabled workflows of props assets and characters.
As a Texture artist my role involves skin pack and mashup pack creation using in-house tools that allow for custom geometry and UV modification in the creation of custom skin content.
As a character artist, animator and general 2D artist I worked as part of a very small team on Warheads: Battle and Naked Gun: ICUP projects. Using in house bone-based animation tools I adapted existing IP character designs to our animation system and managed the entirety of their animation set as well as creating in-style backdrops and UI elements for the games.